![]() The item system could be really simple and have a few item lines. ![]() I was thinking that on one side you have the grass salesman, on the other you have choosgoose. Something I noticed, was getting gold that couldn't be spent, probably because the shop is not implemented yet, or I can't find anything Maybe they could be like a cake or something, though a mr.muffin like person would be pretty cool, while the rest of the minions were like smaller cup cups, while the top of mr.muffin is brown and the others are white. Attack, ability, armor, mr, attack speed, movement speed.Īlso, I didn't notice the big minions until late in a game. To the left of your Health are your basic stats. When you move your mouse over the spell, it has the description like it already does, then underneath it has the base damage + damage from ratios upon you hitting an enemy, or an enemy hitting you, a number would pop up indicating the amount of damage and its type by colorĬlicking on the enemy would bring up their heath and stats So, with other mobas, and I understand that this is yours, so the last thing I want is for you to feel like you have to copy other mobas I better be prepared for him to soak up damage."īut you can still build Jake attack damage, power damage, or pure tank. Let's say you see the enemy team has a Jake at the loading screen. Roles are meant to be an overview/reminder about types of champs. So while we have roles, they are not meant to limit player builds. 2) we don't want other players looking at your build and thinking to themselves, "wtf is this guy doing?! Don't they know you should always build X on Lich!?" 1) we want players to be as creative as possible with their builds. One of our main design goals for our champions was this - there is no "right" way to build a champion. We are also making videos because we know people don't read :) There will be information on the website, detailing terms, recommended backpacks, champions, powers, roles, etc. Maybe even a 'recommended backpack', though Champion's is plain old good. Those should make easing into the game a lot easier. Somewhere in your tutorial or just before the game starts for new players you should point out the "auto target" and "auto level" features. but I know you'll probably wipe your team trying to take out Kee-Oth, that guy is bananas. I recognized such 'megacreeps' immediately from past MOBA experience, but I don't think it was spelled out by your tutorial. Global buffs from Goo and Kee-Oth are most certainly something that should be touched on briefly. An unpleasant side-effect of coming right out and telling players what each champion is 'supposed' to do is that it stifles creativity. I imagine that such information would be found in the Game Guide, but I dunno if you can count on people reading that. Different champion roles are something that new players don't seem to grasp immediately, and the terminology you use for some of them (sapper, hexer, ninja?) are not familiar to me and needed to be guessed.
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